Head up the ramp directly across from them to get up to a vehicle's Mass Accelerator Cannon: fire it to blow up the tanks and open a hole in the wall.
Those are your two methods for getting in. Once you've dealt with Roe's squad, leave the vault via the entry door. Before leaving, scout around for loot:. Your first task is to scout out the party floor and find the entrance to Hock's Vault. To your right will be an ad podium with Kasumi trying to talk to you. Your path takes you back into the first tunnel, where a bunch of Eclipse heavies and another YMIR Mech have taken up a position on the other end, while Engineers and normal troops try to flank you.
There's no good cover here, so use Shepard and Kasumi's Powers and take down the two guards as fast as you can.
As you head through the garage, Hock will close the doors in front of you. They mark the location of stairs that will lead you right to it. Use the Graybox Proximity sensor in the bottom-right corner of the screen to tell how far away you are from it. First, locate the security guard in one of the back corners having some private time with an Asari.
Since Bioware's website has been deactivated, the code to obtain the Cerberus Network must be done via your EA. Regardless, you'll get into your first proper fight of the Mission. To start, locate Hock in the middle of the party floor near the koi pool.
Once they're all down including the truck that arrives at the far endhead up the left-hand ramp. Once they're done, Investigate the grey Volatile Tanks: they can be used to clear the path forwards, but your on-hand weapons aren't powerful enough to puncture them. Read the data pad next to him to learn Kasumi goto without hood Chief Roe, who's so strict even these guys go out of their way not to piss her off. To get past, look for the ramp on the right-hand side to find a door to a side area. The closest of these to start is to shut down the kinetic barrier.
Once you have the three samples, you should head out by exiting out the door and going up the stairs. The Voice Lock is the only security measure that has two steps: you'll need both a sample of Hock's voice to synthesize the password from, and the password itself. There's several things you can try for, and not all of them will gets !
Interact with it to begin. Our suggested method is to take the "Chief Roe" route: talk to the security guard, say you have authorization, and then cite Chief Roe. Kasumi will make sure he's successfully fooled, and you'll be let in. Now that you have everything, return to the vault entrance. She'll say "what a mess" over how this part of the heist has gone down.
Recruiting Kasumi is one of the simplest tasks in the game, and can be done as soon as you complete the Freedom's Progress Mission and acquire the Normandy SR Set your sights for the Citadel in the Widow system. Now for the password. There's no Morality Points to earn here, so you can answer however you like in this conversation.
Oddly, picking "What deal? The original release of Kasumi: Stolen Memory required the download of the Cerberus Network service for Mass Effect 2, and the Kasumi Mission was released for free as well.
If you've got heavy shields, the Infiltration Cloak, or are on an easier difficulty setting, you can rush left across the room and up a ramp to fire a Mass Accelerator Cannon, which instantly kills every enemy in the room and opens the way forwards! There's a lot of good stuff in here though: examine the Statue of Liberty Head for a codex entry explaining what it's doing here.
It's a good idea to let Kasumi use Shadow Strike of her own volition, as it does a lot to improve her very low survivability. The next room has a very neat alternate method of getting through. You should head straight for the planet: since Boltzmann is a very established system, it only has Moderate and Poor amounts of Resources to Scan for. This route is preferred simply because you have authorization to be in there, and thus will be caught much less easily.
This does massive damage to everyone in the area, including you if you don't take cover!
You'll follow the cable upstairs, across the party floor, past Hock, and into a secluded library area. Here, answer "What's the plan? Examine it, and Kasumi will enhance Shepard's optics so that you can see the cable through the walls and floor. It has a DNA Scanner which you'll need some samples to get past, a Kinetic Barrier for which you'll have to cut the power to, and a Voice Lock Microphone that requires you to get both a sample of Hock's voice and the password itself to crack.
The Balcony Railing method is more exciting, but will force you into combat and also means you have more avenues of getting found out plus Kasumi doesn't really approve of it by the end. When you install Stolen Memory, you receive a message at your terminal on the Normandy that Cerberus has contracted Kasumi Goto to your team. Afterwards you'll discuss the matter with Kasumi.
Next you'll arrive at the party, where the gold Saren statue is being scanned for delivery into the vault. You won't be able to do anything else here yet, although there are some ambient exchanges to overhear between some of the party guests.
Now that you're inside the Vault, you'll need to search for Keiji's graybox. However you got inside, you'll now be in Hock's Private Quarters and need to search for three DNA samples so that you have enough material to fool the vault's scanner.
You can find the main entrance to it in a secluded library area, opposite the one where you disabled the Kinetic Barrier's power. Sounds like you need someone's proper authority to get in this way. Just be careful if your final hit of the YMIR Mech is a hehot: this will cause it to collapse and eventually blow up in a colossal explosion.
When you interact with Keiji's Graybox, you'll be met by Hock's hologrammatic head. Once in the vault, Kasumi will scope out its defenses. Here will be an Eclipse Security Guard, but of course he won't let you in. If you have the Legendary Edition, things are much simpler: the DLC comes with the game and is automatically installed with it. Your ways for getting past this both lie in the outdoor balcony area.
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The last security measure is the most involved, as it requires you to get into Hock's Private Quarters. Luckily she has an invisibility cloak, so she'll just have to be covert while you go inside and do all the talking for her. Once they're dead, look for the Datapad on the office table and Read it to get the password: "Peruggia".
Your destination will be Bekenstein, the second planet of the Boltzmann system located in the Widow cluster that's where the Citadel is! As well, you can talk to Kasumi and hear three of her thoughts regarding recent events and things happening around the ship. If you decide to take this route, quickly take out the three guards in the lower area before going up to the window and shooting it.
Hide behind the pillar at the top of the stairs, then tell Kasumi to Shadow Strike one while you take care of the other. Exit the vault into the hallway and look right to spot a Kinetic Barrier Power Cable. To find the vault door, look in the back corners of the room for these large, white murals with glass bead curtains. Take cover near the entrance and pick off the footsoldiers one at a time, then open up on the YMIR Mech with your heaviest weapons.
Here you'll have a few opportunities to earn Morality Points. In the opposite corner meanwhile are some rusty Balcony Railings you can use to sneak into the Private Quarters without permission. Locate the Statuette and Pull it to raise the digital fireplace, which allows Kasumi to cut the power to the kinetic barrier. Let Kasumi deal with as many of the distant enemies as you can while you take out the flankers.
At the end of the corridor, you'll have to Bypass the second door to get inside the room itself. The requirements for these options are quite low, however if you can't pass them, you'll need to use one of the options on the right: this will provide a shorter sample, but give some more, less engaging white options as well as an Intimidate option with a lower requirement.
These new right-hand options will get you enough of a sample, although Hock will be irritated that you wasted his time. At any point thereafter, you can visit the Citadel to find Kasumi waiting for you at the docks. It's very much her space, so there's a bunch of objects you can interact with in there.
Kasumi is very much a glass cannon, but her Shadow Strike is potent: Kasumi teleports to her target and backstabs them often for an instant killthen returns to her original position, all while being invulnerable. Don't worry about picking them before "What deal?
Among the Eclipse mercs who enter the room will be Chief Roe herself: she's a heavily-shielded engineer, complete with her own combat drones.
Now if you snuck in via the Balcony Railing and didn't interact with the Alarm Clock, there will be two guards at the exit who've noticed your earlier handiwork outside the window. Interact with it, and Kasumi will open it up for you. Several of these are actually contextual: they'll be different depending on where in the game you are. You begin with Kasumi in a skycar on the way to the party, and are debriefed on what the plan is, and why Shepard is in formal wear pretending to be a fictitious person.
The next room will be a shipping garage with yet more Eclipse enemies in it. Hock himself then shows up, but unfortunately he doesn't like the look of Kasumi and asks her to wait outside for the duration of the party must be the hooded catsuit. Once you've done that you'll get into a gunfight.
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You can also use it to take out specific high-priority targets, like Vanguards or Engineers. Then interact with the Secure Elevator, and you'll be into the vault, safe to reclaim your weapons and armor from the Saren statue. Kasumi uses Submachine Guns, so it's worth picking it up so that she can use it now. From Hock's position, look for a large, round, vault-like door at the bottom of one of the nearby staircases, labelled Security Room Door.